Common Ground is a multi-layered immersive journey into the history, politics and human face of the current crisis in the UK housing system.
The experience uses photogrammetry and 3D modelling to create a room-scale environment in which users can explore the story of the Aylesbury Estate through interactive assets that act as portals into additional content. Content is a mix of stereoscopic 360 film, archive video, soundscapes and physical assets that tell the complicated social, and political history of the estate.
Premiered at Tribeca 2019 Virtual Arcade
Collaborators East City/VR City and All Seeing Eye
Role Developer, VFX Artist
Technology Unity C#, Amplify Shader Editor, Oculus Rift, Leap Motion (Prototype)